I finished Nelson Tethers: Puzzle Agent yesterday morning. It's one the few games that Telltale developed during the period where I loved them so much that I hadn't played. It's still fun, but it's kind of unremarkable as puzzle games go. The story and characters are fun and interesting, but the puzzles suffer from some problems. They are pretty poorly weighted, like a dumbbell with five pounds on one end and thirty on the other. Some are fun but rather easy, while others are stubbornly difficult, some due in part to the lack of a feature that I'll get to in a moment. There's not a lot of middle ground. It has hints and all that jive to help struggling players, but in general, it can be pretty rough around the edges. As I alluded to before, the game is desperately lacking a feature allowing you to pause the puzzle and write or draw on the screen, something seen in Professor Layton and the Curious Village years before this game was released. It's especially missed here, as the puzzles almost never update as you continue to work on solving them. It's something that'd be immensely helpful in just about every puzzle in the game, and without it, you're stuck wasting printer paper to figure out which bird goes where. It ends on a cliffhanger, so you'll have to play the second one as well, but if you're in the market for a cool, Fargo-esque adventure game, it's worth a shot. It's always cheap during Steam sales, and only five dollars normally for that matter, so it won't set you back much, and you'll probably get about four hours out of it. The world of Puzzle Agent is fun, as is the story, so I had a good time with it, in spite of some qualms about the even-ness of the puzzles.